banner



Where Can I Buy Fallout New Vegas Dead Money

Dead Money is the kickoff addition for Fallout: New Vegas, adult past Obsidian Amusement and published by Bethesda Softworks.

Contents

  • 1 Narration
  • 2 Synopsis
  • 3 Characters
    • 3.one Mentioned-only
  • iv Creatures
  • 5 Robots and computers
  • six Items
    • 6.1 Armor and clothing
      • 6.1.1 Cut armor and vesture
    • 6.two Consumables
    • 6.3 Weapons
      • 6.iii.1 Cut weapons
    • 6.iv Weapon mods
    • vi.5 World objects
    • 6.6 Other items
  • 7 Locations
    • 7.ane Sierra Madre Casino
    • seven.2 The Villa
  • 8 Quests
  • 9 Perks
    • 9.1 Regular perks
    • 9.ii Companion perks
    • 9.iii Special perks
  • 10 Achievements/Trophies
  • eleven Challenges
  • 12 Notes
  • 13 Behind the scenes
  • xiv Bugs
  • 15 Gallery
  • 16 Official trailer
  • 17 References

Narration

" Yous've heard of the Sierra Madre Casino. Nosotros all have, the fable, the curses. Foolishness about information technology lying in the middle of the Metropolis of the Dead, buried below a blood-cherry-red cloud. A bright, shining monument luring treasure hunters to their doom.

The world's almost famous stars and entertainers were invited to its Thousand Opening. An invitation was a sign of... exclusiveness.

The opening was supposed to symbolize a road to a brighter future, not merely for the world... ... merely for all who came to its doors. A gamble for anyone to begin again. Except - the Sierra Madre never opened.

The war froze it in time, like a large flashbulb going off. The Thou Opening - one big ending of humanity. It'southward nevertheless out there, in the Wastes, preserved, only waiting for someone to crack it open. Simply getting to it. That's non the hard function. It'due south letting go.
" — Father Elijah, Dead Money intro

Synopsis

Dead Money is fix in the Sierra Madre, an opulent and extravagant resort that would accept been the greatest casino in the west, had it ever been opened. The bombs barbarous before the k opening gala event, and the Sierra Madre froze in fourth dimension, its country of the art security arrangement locking the identify up tight. Nothing could get in, and none of the guests could escape. The security holograms so activated and the once glorious event turned into a slaughter. Afterward many years, the climate control and air conditioning systems inside the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Merely a mysterious group called the ghost people survived to call the urban center home, trapped inside what appears to be hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to transport out a distress point on the day of the War, just the system did not broadcast an alarm betoken, having been hooked up to the gala upshot to broadcast adverts for the casino, so help never came.[ane]

And then the Sierra Madre faded from memory, only occasionally beingness seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Former World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have plant maps leading at that place and were willing to part with the map for a few caps... or a drink... or a warm identify to sleep.[verification needed]

The Sierra Madre is a identify in the wastes, with travelers risking their lives to find it. Simply one human truly "found" it and lived. Subsequently the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Alliance of Steel, fix out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open up the casino'south vault, long since lost to time. If the Courier wished to escape this hellish place, they would accept to exist clever, and use their new allies as Male parent Elijah did. The existent question is, what really mattered to them? The treasure? Revenge? Survival? Or their humanity?

Characters

  • Christine Royce
  • Dean Domino
  • Canis familiaris and God
  • Father Elijah

Mentioned-only

Creatures

  • Ghost people
  • Radroach

Robots and computers

Items

Armor and clothing

Cutting armor and clothing

Consumables

Weapons

Cutting weapons

Weapon mods

World objects

Other items

Locations

Sierra Madre Casino

  • Cantina Madrid
  • Executive suites
  • Sierra Madre casino
  • Sierra Madre Casino & Resort
  • Sierra Madre lobby
  • Sierra Madre vault
  • The Tampico

The Villa

  • Medical commune
  • Villa clinic
  • Puesta del Sol
  • Puesta del Sol switching station
  • Ruined edifice
  • Ruined cafe
  • Ruined store
  • Service route
  • Residential Commune
  • Salida del Sol
  • Campanas del Sol
  • Salida del Sol courtyard
  • Villa
  • Villa police force station

Quests

Icon Name Location(s) Given past Advantage Quest ID

Icon gray x.png

Sierra Madre Grand Opening! Abandoned Brotherhood of Steel bunker Father Elijah Holorifle
Expressionless Coin jumpsuit
20005229

Assemble Your Crew.png

Detect Collar 8: "Dog" Villa police station Father Elijah Canis familiaris as a companion, Ravenous Hunger xx0139DF

Assemble Your Crew.png

Find Neckband 12: Christine Villa dispensary Father Elijah 200 XP, Christine equally a companion xx0139E1

Assemble Your Crew.png

Find Neckband 14: Dean Domino Residential Commune Father Elijah Dean Domino as a companion twenty139FE0

Having a Ball.png

Fires in the Heaven Salida del Sol South Father Elijah 800 XP xx013A3F

Having a Ball.png

Strike Up the Band Puesta del Sol Due south Father Elijah 800 XP xx013A40

Having a Ball.png

Mixed Signals Puesta del Sol switching station Father Elijah 800 XP xx013A04

Having a Ball.png

Trigger the Gala Result Salida del Sol North Father Elijah 1600 XP xx000FC0

Icon gray x.png

Put the Beast Downward Cantina Madrid, Sierra Madre Casino Father Elijah XP/Karma vary amongst decisions twenty013A03

Icon gray x.png

Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah None xx013A43

Icon gray x.png

Last Luxuries Executive suites, Sierra Madre Casino Father Elijah None xx013A44

Icon gray x.png

Heist of the Centuries Sierra Madre vault, Sierra Madre Casino Male parent Elijah 37 gold bars xx000FC1

Perks

Regular perks

Name Level req Other requirements Ranks Benefit Form ID
In Shining Armor 2 Repair 20, Science 70 one The perk is non implemented properly and does not function at all. It is supposed to grant +five DT against free energy weapons while wearing metal armor, with a further +ii DT while wearing reflective eyewear or helmets. 2000F216,
xx00F217
Junk Rounds 2 LU 6, Repair 45 i Yous can arts and crafts armament using scrap metal and tin can cans. xx00FB6A
Light Touch ii AG vi, Repair 45 i While wearing light armor you gain +v% critical hit gamble and your enemies suffer a -25% disquisitional hit adventure. xx00E87B
Erstwhile World Gourmet 2 EN six, Survival 45 one +25% addiction resistance. +l% health bonus from snack foods. Scotch, vodka and vino now give y'all health in addition to their normal effects. xx00F96F
And Stay Back x Guns 70 one Shotguns accept a 10% gamble, per pellet, of knocking an enemy back. 2000F218
Heavyweight 12 ST 7 ane Weapons with a weight of more than 10 are cut in half. This does non affect weapons modded to under 10 wg. xx011468
Hobbler 12 PE 7 one Your chance to hitting an opponent's legs in V.A.T.S. is increased by 25%. 20011469

Companion perks

Name Follower Do good Course ID
In My Footsteps God Traps do non actuate and y'all are given a stealth increase. xx013B26
Ravenous Hunger Dog Dog volition devour the limbs of any Ghost People, preventing them from resurrecting. N/A
Bespeak Interference Christine +50% time to escape signals. xx008A2E
Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008A2F

Special perks

Name Unlock conditions Ranks Benefit Form ID
Coin Operator Dialogue with Christine 1 Adds recipe. 1 fission bombardment + 2 bit metallic = fifty Sierra Madre chips xx01039B
Ghost Hunter Dialogue with Domestic dog i Ghost people are more than probable to die outright without needing to exist dismembered or disintegrated. xx01039A
Sierra Madre Martini Dialogue with Dean Domino ane Adds recipe to create Sierra Madre martinis with ii junk food, 1 tin can, and i jar of Cloud remainder. twenty01039E
Elijah'south Last Words Requite Veronica holomessage from Elijah. 1 Boosts Veronica's melee set on speed 150% & gives her a 25% chance for melee attacks to knock down enemies. twenty00D4A8
Elijah'southward Ramblings Proceed holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage by +50% (the description incorrectly states the bonus is 150%) xx00D4A9

Achievements/Trophies

Proper name Requirement Accomplishment points Trophy type Paradigm
Assemble Your Coiffure Recruit Dean Domino, Christine and Domestic dog 20 Gamerscore Bronze.png Assemble Your Crew.png
Cash Out Confront Begetter Elijah in the Sierra Madre vault 30 Gamerscore Silver.png Cash Out.png
Having a Brawl Complete the Sierra Madre Gala Result 20 Gamerscore Bronze.png Having a Ball.png
Safety Deposit Box Trap Father Elijah in the Sierra Madre's vault forty Gamerscore Gold.png Safety Deposit Box.png
Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre chips 30 Gamerscore Silver.png Sierra Madre Souvenir Aficionado.png

Challenges

Proper name Recurring Requirement Corporeality to exercise Perk Given XP Class ID
All For Ane No Relieve all companions ane - 100 xx011F34
Assemble Your Coiffure No Recruit Dean Domino, Christine, Dog... and what'south inside Dog. 3 - 100 xx011F2D
Authority Problems No Alerted Sierra Madre holograms. twenty - 50 twenty011F2B
Large Winner No Employ Sierra Madre Vending Machines. fifty - 75 xx0103B2
Greenbacks Out No Confronted Father Elijah in the Sierra Madre'due south Vault. 1 - 200 xx011F30
Dean's Clandestine Stash No Found Dean's undercover suitcases. fifteen - 100 xx011B27
Dead Man's Hand No Collect Sierra Madre Cards of the Dead Man's Hand. 5 - 100 xx0134FB
Ghost Eater - Harvesters Yes Kill Harvesters. 10 - 100 xx0103B4
Ghost Eater - Seekers Yes Kill Seekers. x - 100 twenty0103B5
Ghost Eater - Trappers Yes Kill Trappers. x - 100 xx0103B6
Having a Brawl No Completed the Sierra Madre Gala Event. 1 - 100 xx011F2F
History's Sake No Hear the entire history of the Sierra Madre. eight - 100 xx012FB3
Kiss of Death No Utilize Poisons ten - 100 xx010EB2
Loose Ends No Destroy All Companions. three - 100 twenty011F35
Rubber Deposit Box No Sealed Father Elijah in the Sierra Madre's Vault. 1 - 200 20011F31
Sierra Madre Souvenir Aficionado No Collect a lot of Sierra Madre Chips. 500 - 150 xx0103B0
The Whole Deplorable Story No Listen to Companions' and Elijah'south stories. 4 - 100 20012FB1
Things to Come up! No Discover what the future holds in Dead Money . five - 75 xx012FB2

Notes

  • Installing Dead Money raises the level cap by 5, as with all story add-ons.
  • It is recommended that first-fourth dimension players reach level 20 or college before beginning this add-on.
  • Despite the warning received at the commencement door in the bunker, one can stay in the Mojave even if choosing to proceed; the actual bespeak of no render is at the finish of the bunker with the radio.
  • Because of the explosive collar with which the Courier is fitted, one will be unable to leave the Sierra Madre until having completed the story. In addition, it will go important to avoid or disable radios and speakers constitute around the Villa to avert a premature and fatal detonation.
  • Companions cannot follow the player character to the Villa; they will be dismissed upon reaching the end of the hall.
  • One can explore the Sierra Madre as much as they like after completing the story, just volition not be able to render afterward leaving. You tin return using panel commands; using noclip with tcl through the radio at the abased Brotherhood of Steel bunker, one will find a "Door to Villa." Using that door will take the actor character back to the Villa, with all the ghost people nonetheless alive, holograms working, etc. One even gets to keep their items. I can also utilize role player.moveto ref id to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
  • The role player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the abandoned BoS bunker. One can still plow in cartons of cigarettes, packs of cigarettes and items of apparel to receive more than chips and buy cheap supplies. There is also a dropbox almost the door, which provides a complimentary voucher (a value of one,000 chips) and 100 chips every 3 days. The fries volition stockpile: for instance, later 6 days, at that place will be ii complimentary vouchers and 200 chips.
  • If a player turns in an item of clothes that raises Agility while wearing it, the Agility increase will remain. This tin be repeated indefinitely; although the Courier's Agility will non increase above 10, additional points will offset whatsoever effects that would normally reduce Agility. While this increased Agility improves skills afflicted by Agility and increases AP, information technology does non allow the Courier to take perks otherwise unavailable, different an increase from an implant.
  • The improver focuses more on skills than combat, oftentimes placing you lot into Speech, Explosives, Scientific discipline, and Barter checks that take a big bearing on how companions will treat the histrion. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for weapon repair kits.
  • Fast travel cannot be used while inside the Sierra Madre.
  • If playing in Hardcore fashion, the sleep meter does non advance, unless the Courier sleeps. There may exist a considerable delay earlier this happens, withal.
  • Since the player does non go on their items when entering the Sierra Madre, low-Endurance characters volition have a tough fourth dimension, because healing items are limited to snack foods and the odd stimpak. All quest items will be kept, including items such every bit the Rebreather.
    • A recipe for stimpaks can be found during 1 of the first quests, inside the Clinic. This tin can make it much easier to survive when dropped hither without sufficient gear.
  • One time Expressionless Coin is completed, the radio signal of the Sierra Madre will remain, but Vera Keyes has unlike dialogue at the end.

Behind the scenes

  • The add-on every bit a whole is a reference to the 1948 moving-picture show The Treasure of the Sierra Madre, in which two people who are downwardly on their luck see a prospector, and strike information technology rich subsequently finding aureate in the remote mountains. [commendation needed]
  • According to Jason Fader, the add-on was besides inspired by films such every bit: Battle Royale (2000), Cube (1997), and Lifeboat (1944).[2]
  • Chris Avellone wrote a weblog detailing the thought procedure behind design decisions that went into the game.
  • The original title for the add-on was Dead Man's Hand, but the developers were unable to secure a license to use that name, so they had to rename it Expressionless Money, a result that Chris Avellone was disappointed with. [commendation needed] This title is referenced in the achievement of the same name. [citation needed]

Bugs

Gallery

Official trailer

Fallout_New_Vegas_-_Dead_Money_-_Debut_Trailer_(HD_1080p)

References

  1. The Courier: "What do you lot hateful about the Sierra Madre broadcast?"
    Dean Domino: "Well, Vera's beautiful vocalization doesn't run on casino power, exactly. Her broadcast is tied into the emergency broadcast signal for the Sierra Madre. You lot know, in case of attack? Well, guess what - the nighttime of the Gala Event, the emergency signal went out all right. But considering the circulate had been hooked up to the Gala Upshot, instead of an emergency signal, you get Vera'southward voice on the radio. Great, huh?"
    The Courier: " And then... it's non a invitation, it's a call for help."
    Dean Domino: "Yes. The Sierra Madre's concluding vocal, 1 simply a few people are e'er going to hear. A petty sad, just what can you exercise?"
    (Dean Domino's dialogue)
  2. Jason Fader'south Reddit AMA

Dead Money

Fallout: New Vegas add-ons and downloads

Source: https://fallout.fandom.com/wiki/Dead_Money

Posted by: singhsourn1974.blogspot.com

0 Response to "Where Can I Buy Fallout New Vegas Dead Money"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel